AI Insights · Timothy · January 2023
Top 5 Tennis Games in Oceania Q4 2022: Unified Platform Performance
Discover the performance trends of the top 5 tennis games in Oceania during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 tennis games on a unified platform in Oceania showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each of these popular games:
Tennis Clash:Sports Stars Game from Wildlife Studios experienced a gradual decline in weekly revenue, starting at approximately $13.9K in late September and dropping to around $7.8K by mid-December. However, there was a slight rebound to $10.2K in the final week of the year. Weekly downloads for the game fluctuated, with a notable increase from 2.3K in early December to about 3.5K by the end of the month. Weekly active users also saw a dip from 16.6K at the end of September to around 13.5K in early December, before climbing back to 16.4K by the end of December.
Tennis Arena by Helium9 Games saw a consistent but modest revenue, peaking at $273 in late September and maintaining figures around $100 to $200 for most of the quarter. Weekly downloads showed a steady growth, reaching around 503 by the end of December from 490 in late September. Active users for Tennis Arena remained relatively stable, starting at 1.7K and ending the quarter at a similar level.
Ultimate Tennis from Metaverse Labs Inc. had a low but stable revenue, with weekly figures mostly under $150. Weekly downloads remained minimal, fluctuating between 30 to 60 throughout the quarter. The number of active users was also consistent, hovering around 350 for most of the period.
Tennis Manager Mobile by ReboundCG recorded very low revenue, with a brief spike to $289 in late September and generally low figures around $20 to $30 for the rest of the quarter. Weekly downloads were sparse, often below 20, and weekly active users showed a slight decline from 55 at the start to 35 by the end of the quarter.
Virtua Tennis Challenge from SEGA maintained a steady revenue, with weekly figures mostly under $30, except for a peak of $52 in the final week of December. Weekly downloads were stable, fluctuating around 50 to 60. Active users remained consistent, starting at 428 and staying around 400 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive app performance insights.